![]() It had done pretty well for itself, despite some problems such as muddy graphics and pathfinding problems. The third, WarCraft I, had been released by Blizzard Entertainment about a year or two earlier. At that time, you could count the number of real-time PC strategy games on three fingers, and two of them were published by Westwood. Way back in 1996, "real-time strategy" wasn't a word you heard every day it was an ungainly mouthful used to describe a newfangled style of game just then coming into its own.
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